July 20, 2010 – Seattle, WA. John Mundy and Chris Millar presented “Cake 4 Everyone,” the behind-the-scenes story of production challenges and successes during Fat Princess development. The Founders Room was full of game developers, fans and publishers; all attending to learn more about the initial inception of Fat Princess (once called “Siege”) through it’s developmental evolution.
The talk covered the Dev Team’s “play, refine, repeat” strategy and how it helped to evolve Fat Princess from a casual 12-player online cooperative game to the 32-player class-based battle royale we have today. We also covered our goals behind “Free DLC” for the fans along with the tremendous fan support that helped fuel the creation and ultimate release of the Fat Roles DLC.
Two weeks away from our one year anniversary of Fat Princess’ release, it is awesome to look back at the growth of this game; from the tiny first glimpse at E3 2008 during the Sony Keynote, through the continued sales success of FP today. It has been a fantastic journey and we’re keen on continuing forth to create great games for our fans.