Fat Princess

Two Sides, Two Princesses, and now…Two Winners!

By | Fat Princess, We Love Our Fans | 11 Comments

Vincent Cheng & Tim Gillespie – “Fat Princess’ Biggest Fan” Winners

After a long and thorough review of all the FANtastic fan submissions, we are very fortunate and proud to say that Fat Princess PS3 PSN has two of the biggest fans in the world: Vincent Cheng and Tim Gillespie!

We were blown away by the attention to detail in Vincent’s poster of the “Cookie Mobsters” clan. We loved the colorful and unique representation of his fellow clan members, and even the incorporation of all the original concept art. This original creation was fantastic, and we would like to let you all know that the original visual Art Director of FP, Weng Chen, was very happy to see her artwork emulated so well.

We are also glad to have someone like Tim and the entire Broccoli Crew helping to organize community events almost a year after Fat Princess’ original release on the PlayStation Network. Clan events and multiplayer gaming has kept Fat Princess going and growing. It is wonderful that people are still helping to rally the troops to keep the game in the Top Ten each month. Without such amazing and constant devotion from the entire community, we wouldn’t have the honor of continuing to create more content for this fabulous game of mayhem and frosting.

Therefore, we’d like to thank everyone for their efforts and to let all of you know that we will be contacting each and every Fan who entered a submission: the Warrior and Priest costumed kids, the “Unknown Chef”, even the guy who ended up with frosting on his face in a dress! We had a great time judging this contest, and to show our appreciation, each and every one of you will get a little slice of the action!

We love our fans,

– Ao

Who's the Biggest Fat Princess Fan?

By | Fat Princess, We Love Our Fans | 6 Comments

Who is the Biggest Fan Contest Begins…

Are you the King or Queen of Fat Princess? Have you ruled the rankings?  Have you directed some award-winning Fat Princess machinima? Do you love cake more than the Princess herself? Are you the Fastest Feeder in the West?

If so, YOU could be the next AI character in the PS3 PSN version of Fat Princess.  Show us that YOU are the Biggest Fan of Fat Princess, and we’ll name an AI character after you in the next FP Patch Release. You will forever be immortalized in the world of Fat Princess, and have bragging rights to everyone you know that a character with YOUR name is in the game.

Entries should be in the form of Photos or Video.

Photos and YouTube Links can be placed on the official Atomic Operations page Wall here:
Atomic Operations on Facebook

1. All entries must be submitted by April 21, 2010
2. There will only be one winner.
3. Winner will be announced by April 23, 2010
4. Winner will be judged on effort, creativity and humor. Winner will be notified directly through their Facebook account and will be announced on the Atomic Operations website.
5. Content must be original, funny and be able to be viewed by a General Audience. Any crude or risque content will be immediately deleted.

The contest is already under way with our first submission. Will he be the main contender? Will he be knocked off his throne? Only time will tell…

Name of AI character will be first name, or nickname of winning contestant.
PSN ID’s will not be able to be used for winning character AI.

May the biggest Fat Princess Fan win!

Ao + SCEA = FP + DLC

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Atomic Operations Signs Deal with Sony Computer Entertainment America

March 26, 2010 – Seattle, Washington – Atomic Operations, an entertainment production studio and original IP creation house led by industry veteran, Chris Millar, announces today a new relationship with Sony Computer Entertainment America. After leading the development team during the original development of Fat Princess for the PlayStation®Network (PSN) on the PlayStation®3 (PS3™) system, Millar has signed on with fellow Fat Princess team members, John Mundy and Chris Coster, to create much-anticipated new DLC content for the award-winning title as the newly-formed and independent Atomic Operations.

“Sony was a fantastic partner during the original development of Fat Princess, a unique and ever-expanding franchise. We are proud to be working again with some of the strongest creative leaders in the gaming industry, dedicated to building award-winning gaming experiences,” says Chris Millar, CEO of Atomic Operations. “Fat Princess was one of Sony’s fastest-selling PSN chart-toppers, and we are now actively responding to feature requests from fans. The upcoming content will be the icing on the cake for players of this amusing and irreverent multiplayer game.”

Fat Princess, released in July 2009, became an immediate hit on the PSN. The title provides players a chance to team up with friends in a 32-player battle royale to save their beloved Fat Princess.

“Chris Millar has always provided Sony with great ideas and content,” said Tina Kowalewski, Director of External Development. “We are excited to continue work on Fat Princess with Atomic, and are happy to partner with such a creative studio. We are looking forward to what the Atomic Operations team will bring us next.”

For additional information: www.atomicoperations.com

About Atomic Operations:
Atomic Operations Media, LLC is based in Seattle, WA. The company’s leaders have worked for some of the world’s most innovative, successful and respected entertainment companies; Blizzard Entertainment, Namco, LEGO, NCSoft, Nintendo, Microsoft, Sony, Snowblind Studios, Lionhead Studios and Pandemic The company is currently working on DLC content for Fat Princess, to be released for SCEA’s PlayStation Network on the PS3 system.

About Fat Princess
Fat Princess for the PSN was developed by Titan Studios and was released in July 2009. Immediately following SCEA’s announcement of the title during its 2008 E3 Business & Media Summit keynote, Fat Princess was met with warm reception, taking home many honors including: IGN Entertainment’s Overall Best of E3 2008 Award for Best Downloadable Console Game; DailyGame’s award for Best Arcade/PSN/WiiWare Game; PlayStation Universe’s Biggest Sleeper Hit of E3 2008; runner-up, GameSpy’s Downloadable Game of Show; finalist, GameSpot’s Editors’ Choice award for Best Downloadable Game; honorable mention, GamePro’s Best of E3 2008 awards.  Since its release, Fat Princess has been awarded with Best Downloadable Game of 2009 awards from GameTrailers, San Jose Mercury News and VentureBeat.com.

For more information, visit http://us.playstation.com/games-and-media/games/fat-princess-ps3.html

About Sony Computer Entertainment America Inc.
Sony Computer Entertainment America Inc. continues to redefine the entertainment lifestyle with its PlayStation® and PS one® game consoles, the PlayStation®2 computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the ground-breaking PlayStation®3 (PS3™) computer entertainment system and its online and network services PlayStation®Network and PlayStation®Store.

Recognized as the undisputed industry leader, Sony Computer Entertainment America Inc. markets the PlayStation family of products and develops, publishes, markets and distributes software for the PS one game console, the PlayStation 2 computer entertainment system, PS3 and the PSP system for the North American market. Based in Foster City, Calif., Sony Computer Entertainment America Inc. serves as headquarters for all North American operations and is a wholly owned subsidiary of Sony Computer Entertainment Inc.

Stay Frosty and Alert

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Fat Princess Patch 1.05 hits today!

Patch 1.05 adds two new maps for all to enjoy; Candy Mountain and Frostbite. We have also been working away behind the scenes to fix a handful of issues, including the infamous “Warrior Shield Glitch” among others.

Check out all the official details here:

Stay tuned for further updates.

Atomic Operations Are Go!

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Millar Launches Worldwide Venture, Atomic Operations

March 24, 2010 – Seattle, Washington – Atomic Operations Media will be the next venture for the successful Gaming Industry Veteran, Chris Millar.  Atomic is a fresh Interactive Entertainment Production Studio headquartered in the Seattle area, developing new Intellectual Properties which will be deployed across a variety of media platforms.

Atomic Operations is generating innovative projects by fostering production methods inspired by successful film studio practices. By collaborating with a dynamic cross-section of award-winning international Film, Gaming, Music and Social Media professionals, Atomic embodies a pro-active approach towards navigating media trends and creating impactful entertainment experiences.

“We are thrilled to be working alongside exceptional industry talent from all forms of entertainment,” states Millar. “By creating stakeholder-driven production teams similar to that of Hollywood film studios, we are able to visualize and execute high-caliber gaming experiences, from social and mobile media to the next iteration of gaming platforms”

The Atomic Operations crew also includes previous co-development team members, Creative Director, John Mundy and Senior Programmer, Chris Coster.

“We are working together in a focused creative-driven team atmosphere with strong external partners,” said Mundy. “As a number of mega-studios struggle through this recession, a highly agile team can quickly navigate market shifts to finalize and deliver upon the goals of each project.”

About Atomic Operations:
Atomic Operations Media, LLC is an Interactive Media Studio headquartered in downtown Seattle, WA. The Company’s leaders have successfully contributed toward numerous video game projects for some of the world’s most innovative, successful and respected entertainment companies worldwide, including: Blizzard Entertainment, Namco, LEGO, NCSoft, Nintendo, Microsoft, Sony, Snowblind Studios, Lionhead Studios and Pandemic. With key staff in place, Atomic is already in full development on their first unannounced project and planning to aggressively expand during 2010.

About Chris Millar:
Millar’s successful career spans over 15 years with experience and expertise as both a Game Developer and Industry Business Leader. Millar has helped generate successful franchises and assembled leading development teams. In the 90’s, Millar was a Producer at Blizzard Entertainment, where he played a key role in the international launch of several titles within the WarCraft, StarCraft and Diablo series. Millar has also been a leader at such ground-breaking developers as Lionhead Studios, and more recently he Co-Founded and led a team at Darkstar Industries before its ultimate acquisition by Epic Games China.

For additional information:


Twitter: AtomicOps